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Project cars 3 ps5 review
Project cars 3 ps5 review













project cars 3 ps5 review

project cars 3 ps5 review

But the main focus is on three points, braking, apex and exit markers. There’s an invisible racing line, that as you follow and line up perfectly grants you extra experience. You’re taught the Project Cars version of racing line. The game starts with a quick tutorial race in a beefed up GT3 class Camero GT race car. There’s very much a double edged sword feel to the game, with plenty of good and bad points to the mismatched hodgepodge of content. Does it pull it off? I’m not really sure. Well, everything except actual street racing. I’ve never quite seen a racing game try to be everything at once, or as close to as possible. The refined Forza, with it’s immense level of customisation for its time, a staple in many of today’s racers. The emergence of street racing with NFS: Underground and Midnight Club. In all my years of experience playing the various genres of racing games that I have.

Project cars 3 ps5 review professional#

There’s just something about the feeling of driving cars I could only ever dream about affording, driving them at pace on long coastal roads, through windy mountain passes, through packed city streets and closed professional circuits. Although as a racing enthusiast, my tastes in racing varies profusely.

project cars 3 ps5 review

It’s choice to go arcade, may very well be lost on me. Admittedly this is my first Project Cars title, so I had no idea what to expect. Instead choosing to go for a more arcade style of racing. Project Cars 3, made a surprising decision to drop its favoured simulation style of racing.















Project cars 3 ps5 review